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Mobile Game
Cryptocurrency Investment Concept. Smart Businessman Using Mobile Phone to Make Money. Blo

CryptoCrusades

UX Research for
Blockchain Mobile Game

My Roles: Product Manager, 

UX Researcher, UX Designer

Tasks:

UX Design, User Research, Personas

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Define

Problem

Problem Statement

Company

Merfolk Games is a startup videogame company developing CryptoCrusades, a mobile strategy game using blockchain technology. 

 

Problem

In early stages of development, there was not a strong understanding of the potential user base. This had a negative impact on the game's marketing, SEO, and community development. 

Collect

Data

Data Collection

To understand our users better, a survey gathered information about early access users. The focus was specifically on the user’s level of blockchain knowledge, video game experience, and expected in-game purchases. After data was collected, simple analyses were done. 

Analyze

Data

Results and Findings

"Have you played any of the following blockchain games?"

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Originally expecting majority of user base to consist of strategy game enthusiasts, the majority of users have already played other top blockchain games such as Axie Infinity and CryptoKitties.

This shifted the company's focus in marketing and development to prioritize CryptoCrusade's strategy element, which is an element that is new within blockchain gaming.

"How familiar are you with blockchain technology and/or cryptocurrency?"

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After discovering that users are very familiar with cryptocurrency, we assumed they are familiar with aspects of blockchain games, such as tokens, NFTs, and cryptocurrency wallets.

Create

Personas

User Personas

After collecting and analyzing the above data, personas were created to understand three main types of users: blockchain enthusiasts, collectors, and strategy game enthusiasts. Below are the details of two personas.

Blockchain Enthusiast

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Collector

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Outcome

Outcome

"How did you first find out about CryptoCrusades?"

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Number of Answers

Date (month/day/year)

Twitter and Facebook were the main methods of marketing at first, but the results of the survey led to better optimization of SEO for the game's websites and blog posts, resulting in a higher number of people who discovered the game through Google searches. Additionally, mail signups were also increasing exponentially. 

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